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An online and local multiplayer game where you race to connect four tokens in a row.

1-2 players.

State of the game: Closed Testing on the Google Play Store

My Contribution:

Programming

Unity Netcode for GameObjects to achieve online PvP and lobbies, joined through a unique room code.

Singleplayer Versus CPU, which uses a four-in-a-row-game algorithm built to play against a user.

Art

I created the majority of the art for Fourlen - everything but the title graphic, the Spaceship Token and the music.

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Fourlen is currently in closed testing on the Google Play Store, under the organisation name Murmillo Interactive.

Once the game is approved for production, it will be available as a free to play mobile game.

The closed test is available at:

Google Group: 

https://groups.google.com/u/5/g/fourlen-closed-test

Mobile Link: 

https://play.google.com/store/apps/details?id=com.MurmilloInteractive.Fourlen

Web Link: 

https://play.google.com/apps/testing/com.MurmilloInteractive.Fourlen

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Skills I Gained:

A knowledge of Unity's Networking for GameObjects, which translated into a better understanding of game networking as a whole.

This also taught me how to manage a Google Play Developer account, and to deal with the publishing process involving ensuring my game is held to a presentable and acceptable standard.

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