

An online and local multiplayer game where you race to connect four tokens in a row.
1-2 players.
State of the game: Published to the Google Play Store
Play Fourlen!
My Contribution:
Programming
Unity Netcode for GameObjects to achieve online PvP and lobbies, joined through a unique room code.
Singleplayer Versus CPU, which uses a four-in-a-row-game algorithm built to play against a user.
Art
I created the majority of the art for Fourlen myself - everything but the title graphic, the Spaceship Token and the music and the font.
All of the art and code in this game is specifically made for Fourlen.

Fourlen is feature complete and published on the Google Play Store.
This is a completely independent project.

Skills I Gained:
A knowledge of Unity's Networking for GameObjects, which translated into a better understanding of game networking as a whole.
This also taught me how to manage a Google Play Developer account, and to deal with the publishing process involving ensuring my game is held to a presentable and acceptable standard.
