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An online and local multiplayer game where you race to connect four tokens in a row.

1-2 players.

State of the game: Published to the Google Play Store

Play Fourlen!

My Contribution:

Programming

Unity Netcode for GameObjects to achieve online PvP and lobbies, joined through a unique room code.

Singleplayer Versus CPU, which uses a four-in-a-row-game algorithm built to play against a user.

Art

I created the majority of the art for Fourlen myself - everything but the title graphic, the Spaceship Token and the music and the font.

All of the art and code in this game is specifically made for Fourlen.

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Fourlen is feature complete and published on the Google Play Store.

This is a completely independent project.

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Skills I Gained:

A knowledge of Unity's Networking for GameObjects, which translated into a better understanding of game networking as a whole.

This also taught me how to manage a Google Play Developer account, and to deal with the publishing process involving ensuring my game is held to a presentable and acceptable standard.

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