

An online and local multiplayer game where you race to connect four tokens in a row.
1-2 players.
State of the game: Closed Testing on the Google Play Store
My Contribution:
Programming
Unity Netcode for GameObjects to achieve online PvP and lobbies, joined through a unique room code.
Singleplayer Versus CPU, which uses a four-in-a-row-game algorithm built to play against a user.
Art
I created the majority of the art for Fourlen - everything but the title graphic, the Spaceship Token and the music.

Fourlen is currently in closed testing on the Google Play Store, under the organisation name Murmillo Interactive.
Once the game is approved for production, it will be available as a free to play mobile game.
The closed test is available at:
Google Group:
https://groups.google.com/u/5/g/fourlen-closed-test
Mobile Link:
https://play.google.com/store/apps/details?id=com.MurmilloInteractive.Fourlen
Web Link:
https://play.google.com/apps/testing/com.MurmilloInteractive.Fourlen

Skills I Gained:
A knowledge of Unity's Networking for GameObjects, which translated into a better understanding of game networking as a whole.
This also taught me how to manage a Google Play Developer account, and to deal with the publishing process involving ensuring my game is held to a presentable and acceptable standard.
